Your Player.log file will be in your PersistentDataPath folder. Your Player.log file will be in your PersistentDataPath from 0.10.25+. You can also refer to this Unity manual page in case the following is no longer correct. The player log file is in a different place depending on platform. Users/Username/Library/Application Support/Daggerfall Workshop/Daggerfall Unity home/username/.config/unit圓d/Daggerfall Workshop/Daggerfall Unity You may need to show hidden files to locate this path.Ĭ:\Users\Username\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity Following is where to find your persistent data path by platform. The persistent data path stores your save games, INI settings file, keybinds, and log files. More information for each platform follows. Note that AppData is a hidden folder in Windows and you will need to show hidden files or enter the path manually. if you would like to restart the main quest, you can do so by opening the console with ` key (backspace/tilde key) then entering the below. If you were in a dungeon, you will be placed outside near the origin of that world cell.Īt this time, the main quest is not restarted automatically when importing a classic save. If you were inside, you will be placed on the ground inside the building shell (just walk out of it). Your character will be placed outside near to where you were at time classic save was taken.If you have loot sitting on your ship, please pick it up so you have it with you when you import. Only your character state is imported.Characters modified by save game editors might be more problematic. Some characters might not import successfully.Saves made by unpatched versions of DOS Daggerfall won't be in the correct format. Classic save must have been created by DOS Daggerfall patched to 1.07.213.Importing classic saves have the following limitations:
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